

There were a number of things I constantly had to be aware of, but it never felt overwhelming or unfair. You have to try and keep a mental handle on how thin it’s safe to spread your forces, how fast it’s safe to expand, how long you can stay put fortifying yourself, and how fast your enemies are expanding their influence. You can go fully diplomatic, violent, or a mixture of the two, but violence overall feels the most fulfilling route. Once you eventually break out solo, you have a lot more say over how to focus strategically. Knowing one day I would split off, I didn’t want to put too much of my effort into beefing up a future enemy. The longer I stayed with them, the more resources I had at my disposal for personal growth, but the larger my faction grew as a potential threat. There was also the balancing act of working out how long to spend with that faction before going solo. Every month I could avoid working on faction goals allowed me to grow slightly closer to independence. Every time a new objective was set, I had to decide how much of my time to dedicate to furthering the goals of my faction, and how much of the time to put toward working on my own personal goals. Initially, I sided with a much larger faction and piggybacked on their success. The challenge here is working out how to balance your time. After a certain number of months, you’ll attend or host a war council meeting where your long-term objectives are set. There is a menu-based system in place which gives you a series of options, with each available action taking one month to complete.

A big part of the strategy involved in Empires comes down to deciding how to best spend your time. Pick their design, armor, and moveset from Dynasty Warriors 8 and set them off onto an adventure which will involve sticking with them long term, until they carve their own destiny out for themselves.

Right off the bat, you’ll create your own hero to fight as, rather than the main entries’ focus on fighting as a variety of different warriors. You can get married and have kids, and make decisions about being a freelancer or a servant, but ultimately everything you do is in service of unifying China, usually by force. Much like past Empires releases, 8‘s release throws in a handful of new things for you to mess around with. 8 was a high point for the series, and this only builds upon that success. Thankfully, a really strong mainline entry in the series tends to lead to a really strong Empires entry, and this is no exception.
